dark souls 2: scholar of the first sin bosses

You can usually pull off one or two attacks depending on your weapon speed. As long as you're evading the Demon's attacks, it will go down before you do. Granted many bosses in this series are memorable but not for a good reason (bed of chaos, royal rat authority, Aldritch) And that’s just to name a few, naturally since ds2 has the most bosses it has the highest number of bad bosses, but for what ds3 was supposed to be as the final farewell to dark souls it seems they really phoned it in with some of the boss design IMO. Back up until at least three of them are grouped together close enough to hit them all with a single attack. If not, dodge to the back. He has considerable windup before he swings the greatsword, so if you watch carefully you'll know when he's about to swing it.There are times when he'll just swing the greatsword. All of their attacks magic based, so make sure you have defensive gear that reduces magic damage.Your allies will help to distract both bosses during the battle. Weapons that can hit multiple targets with ease (have a wide swing) are especially effective. If it falls off the longer side of the platform, it generally jumps up around the same area. Append content without editing the whole page source. When the power up is complete, a burst of magic damages everything within a short radius of the boss. The followers should all go down in one or two attacks, but the ones crawling on the floor may be a little more difficult to given their low stature. Stay close to the Fume Knight and strafe around him to the right to avoid a good number of his greatsword attacks. It's easier if you start moving left or right as soon as Sir Alonne starts charging, then roll in the direction you're moving as soon as you see the projectile attack.From a distance you simply have to worry about the projectile attacks and Sir Alonne's various lunging attacks. This means he's relatively slow and has plenty of openings after each attack. You don't want to have to deal with followers while taking on the three mages with minimal shielding. If you touch any of the pits you will take considerable damage. The main difference is that he's covered in magic instead of flames, and has considerably more health. Once again, if you don't have a shield that absorbs magic damage, you will still take some damage even if you block.The difficulty in this battle lies solely in the amount of health the upgraded Smelter Demon has. Dodge all of the attacks, then counter with at least two of your own attacks. It's a good idea to equip armor and a shield (if you're using one) that have high magic defense. The ground around the Scholar will be on fire. Once they're both down, close in on Cerah.When you get close to Cerah, she switches from her bow to a longsword. When you see the foot stomp coming, dodge away to avoid taking any damage, then close in again to continue the battle. When this happens, move away as he's powering up the magic in his torso. It's important to take them down nearly at the same time. After each blocked or evaded attack, counter with your own attack. Shortly afterwards, both Sentinels drop down to continue their attacks. Notify administrators if there is objectionable content in this page. There's one simple strategy that works extremely well against the Guardian Dragon, stay by its hind legs. However, if you were blocking his attacks before, it's far more important to dodge them now. Moderated by: ffleret ffleret If you block, it drains your stamina bar almost entirely. At this point you don't have to stand quite as close to suffer damage, and you take a little more damage compared to the start of the fight. If the Gargoyle jumps over you or to the side, face that Gargoyle immediately to block the attack that follows, or dodge to either side.At close range, the Gargoyles use two different attacks. Rush toward the boss and immediately attack her while she's stuck in the sand. The key is to get them far enough apart that you have time to attack one without having to worry about avoiding an attack from the other. The second key point is to use the mast in the middle of the room to prevent the Flexile Sentry from getting too close with its jumping ranged attacks.The third and possibly most important key involves taking down the Sentry with moderate speed. If you fall down to the floor below, Alessia and Ricce will join the battle and it will be much harder to claim victory. After about a minute has passed, the health bar for the Royal Rat Vanguard appears.Once the health bar is visible, look for the rat with a lot of fur on its back. If you're moderately close to the front of the Giant, this is exactly what it will try to attack with. It remains on the ground long enough to hit it three or more times depending on the speed of your weapon.If the King lights its fist on fire before using a vertical attack, this generally means there will only be one attack instead of two. Dodge to the left or right to avoid both types of attacks. There are quite a few changes between the original Dark Souls 2 and the recent release of Darks Souls 2: Scholar of the First Sin. In addition, if the boss leans back, this indicates a horizontal fire attack is coming. Click here to toggle editing of individual sections of the page (if possible). Unless you have a shield that absorbs 100 percent magic attacks, you need to evade at least some of the attacks.Head to the benches on the far side of the room, taking out any of the followers that get in your way. (1 million on NG - Does not work on Scholar Of The First Sin PS4 Version). Never stand in front of or behind the horse to avoid its main attacks. This attack covers more range than any of the other normal attacks (aside from the long-range jumping attack) and has a considerable amount of recovery. #1 source of fan provided tips, strategies, FAQs, and information about Dark Souls II, Afflicted Graverobber, Ancient Soldier Varg & Cerah the Old Explorer, Lud, the King's Pet & Zallen, the King's Pet, Creative Commons Attribution-ShareAlike 3.0 License, Must be killed in order to gain access to. It's easy to determine when a shield is about to be thrown because of the lengthy wind up animation.With enough room, the Sentinels will jump high into the air, launching a linear attack as they come crashing down on top of you.

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